The Knee, ISSN: 1873-5800, Vol: 27, Issue: 1, Page: 151-156

Virtual reconstruction of the posterior cruciate ligament for mechanical testing of total knee arthroplasty implants

Sarpong, Nana O; Sonnenfeld, Julian J; LiArno, Sally; Rajaravivarma, Raga; Donde, Sonia; Sneddon, Emily; Kaverina, Tatyana; Cooper, H John; Shah, Roshan P; Geller, Jeffrey A
Knee

Background

Total knee arthroplasty (TKA) design continues to be refined. As part of the pre-clinical design process, kinematic evaluation under ideal circumstances must be simulated. Previously, this was accomplished mechanically through the use of elastomeric bumpers and human cadaver models, which can be costly and time-intensive. With improved technology, a six-axis joint simulator now allows for virtual ligament reconstruction. The aim of this study was to create and evaluate a virtual posterior cruciate ligament (PCL) model to simulate native knee kinematics for component testing in TKA.

Methods

Three human cadaveric knee specimens were utilized, each mounted in a six-axis joint simulator and the femoral and tibial ligament insertion points digitized. Ligament stiffness and kinematics were first tested with the intact knee, followed by retesting after PCL transection. Knee kinematic testing was then repeated, and the virtual PCL was reconstructed until it approximated that of the intact knee by achieving less than 10% random mean square (RMS) error.

 

Results

A virtual three-bundle PCL was created. The RMS error in anterior–posterior motion between the virtually reconstructed PCL and the intact knee ranged from six to eight percent for simulated stair climbing in the three knee specimens tested, all within our target goal of less than 10%.

Conclusion

This study indicated that a virtually reconstructed three-bundle PCL with a joint simulator can replicate knee kinematics. Such an approach is valuable to obtain clinically relevant kinematics when testing cruciate-retaining total knee arthroplasty under force control.


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